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April 2, 2010
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Aqueous by Hameed Aqueous by Hameed
Water, its the stuff of life.

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3DSMax and PS as usual, the ice terrain was rendered with subsurface scattering, extremely processor intensive but well worth it. With global radiosity for added realism.

The planets maps were done in PS and rendered within the same scene in Max, the shaded lower half of the planet is actually picking up light from the terrain because of where it was actually placed in the scene, though if i got everything right it should look further out in this finished version.

Actual size 3840x1200.
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:iconn4b33l:
N4B33L Featured By Owner Apr 2, 2010
This is awesome man
Great Job :)
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:icongalleryum:
galleryum Featured By Owner Apr 2, 2010
Great work~!
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:iconms-silver:
Ms-Silver Featured By Owner Apr 2, 2010  Professional Artisan Crafter
Beautiful, as always. :3

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:iconfocallength:
focallength Featured By Owner Apr 2, 2010
Very nicely done.
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:iconmurasaki-luna11:
murasaki-luna11 Featured By Owner Apr 2, 2010  Hobbyist Traditional Artist
THAT LOOKS AMAZING!!!!
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