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April 2, 2010
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Aqueous by Hameed Aqueous by Hameed
Water, its the stuff of life.

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3DSMax and PS as usual, the ice terrain was rendered with subsurface scattering, extremely processor intensive but well worth it. With global radiosity for added realism.

The planets maps were done in PS and rendered within the same scene in Max, the shaded lower half of the planet is actually picking up light from the terrain because of where it was actually placed in the scene, though if i got everything right it should look further out in this finished version.

Actual size 3840x1200.
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:icondreamdesigner442:
dreamdesigner442 Mar 23, 2013  Professional Interface Designer
EXtremely magnificent!Impressive 3DSMAX work!:-))
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:iconxsereneix:
XSereneiX Mar 9, 2013  Student Digital Artist
So awesome...
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:iconabakon:
AbaKon Jan 6, 2012  Professional Writer
Staggering....
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:iconquasihedron:
quasihedron Jan 5, 2012  Hobbyist Digital Artist
Wow! A "space rainbow"! How clever!! :wow: :clap: :love:
Well done! :D
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:iconroboman28:
Favourited several of your works and am envious of your skills. Excellent work.
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:iconiszazaza:
Iszazaza Aug 29, 2011  Student General Artist
epic:love:
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:icondallasartwork:
This is gorgeous! Love it :)
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:iconadriannaromantica:
i really love this, but the rainbow -_-
i hate rainbows haha
but this is still really, really nice
Reply
:icongunzfire:
beautiful. how long did this project take you?
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:iconhameed:
Hameed Mar 21, 2011   Digital Artist
I did pieces of it over months so cant really say for sure, but i would estimate around 30 or so hours overall.
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