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April 2, 2010
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Aqueous by Hameed Aqueous by Hameed
Water, its the stuff of life.

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3DSMax and PS as usual, the ice terrain was rendered with subsurface scattering, extremely processor intensive but well worth it. With global radiosity for added realism.

The planets maps were done in PS and rendered within the same scene in Max, the shaded lower half of the planet is actually picking up light from the terrain because of where it was actually placed in the scene, though if i got everything right it should look further out in this finished version.

Actual size 3840x1200.
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:icongeneratality:
Generatality Nov 26, 2010   Digital Artist
I love this! It somehow reminds me of Mario Kart. Basically, I love your artwork :D :D
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:iconaurora2109green:
Very emotional and very NICE!
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:iconhalcylon:
I love it. Do you think you could do one with more depth... or field blur?

Don't get me wrong, you're the top artist here and I don't want to claim I know what's best :) I just would like to see the snow mountains in a distance blur focusing on the heavens :)
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:iconmurasaki-luna11:
murasaki-luna11 Apr 2, 2010  Hobbyist Traditional Artist
THAT LOOKS AMAZING!!!!
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